Header and Body 2

Problem Addressed

Previously, cartoon rotation has been achieved by constructing a 3D model of the cartoon and rendering it in a non-photorealistic way so as to resemble a cartoon. However, generating a 3D model is time-consuming, and many stylistic elements of 2D drawings cannot be adequately reproduced in a 3D model. The inventors have developed a method to use 2D vector art drawings of a cartoon from different angles to generate a novel structure, the 2.5D cartoon model, which can be used to simulate 3D rotations and generate plausible renderings of the cartoon from any view. 2.5D cartoon models are easier to create and retain the 2D nature of hand-drawn vector art, supporting a wide range of stylizations that need not correspond to any real 3D shape.